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Timmy Expression Study - Overwatch Cinematic

For past years, I have been focusing a lot on character facial performance, also, I have been really falling in love with stylized character design. I find it is very challenging to get to only the essential part with minimal details. Here is a facial study of Timmy that I did for Blizzard's Overwatch cinematic. "Squash and stretch" is the key from the day one 2d animation started... I agree 100%!